Elemental HERO Deck Breakdown

Cards Usage Statistic

Main Deck

Elemental HERO Blazeman
Elemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.

Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

Elemental HERO Stratos
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Masked HERO Dusk Crow
Masked HERO Dusk Crow
Masked HERO Dusk Crow
DARK 4
Masked HERO Dusk Crow
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.

Masked HERO Fountain
Masked HERO Fountain
Masked HERO Fountain
WATER 4
Masked HERO Fountain
  • ATK:

  • 1000

  • DEF:

  • 1400


You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY by card effect, or to activate a card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.

Masked HERO Furnace
Masked HERO Furnace
Masked HERO Furnace
FIRE 7
Masked HERO Furnace
  • ATK:

  • 2200

  • DEF:

  • 1000


You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.

A Hero Lives
A Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    Mask Change
    Mask Change
    Mask Change
    Spell Quick
    Mask Change

      Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

      Miracle Fusion
      Miracle Fusion
      Miracle Fusion
      Spell Normal
      Miracle Fusion

        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

        Polymerization
        Polymerization
        Polymerization
        Spell Normal
        Polymerization

          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

          Extra Deck

          Contrast HERO Chaos
          Contrast HERO Chaos
          Contrast HERO Chaos
          DARK 9
          Contrast HERO Chaos
          • ATK:

          • 3000

          • DEF:

          • 2600


          2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.

          Elemental HERO Flame Wingman - Infernal Rage
          Elemental HERO Flame Wingman - Infernal Rage
          Elemental HERO Flame Wingman - Infernal Rage
          WIND 8
          Elemental HERO Flame Wingman - Infernal Rage
          • ATK:

          • 2100

          • DEF:

          • 1200


          2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

          Elemental HERO Sunrise
          Elemental HERO Sunrise
          Elemental HERO Sunrise
          LIGHT 7
          Elemental HERO Sunrise
          • ATK:

          • 2500

          • DEF:

          • 1200


          2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

          Elemental HERO Thunder Giant - Voltic Thunder
          Elemental HERO Thunder Giant - Voltic Thunder
          Elemental HERO Thunder Giant - Voltic Thunder
          LIGHT 6
          Elemental HERO Thunder Giant - Voltic Thunder
          • ATK:

          • 2400

          • DEF:

          • 1500


          2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.

          Masked HERO Dark Law
          Masked HERO Dark Law
          Masked HERO Dark Law
          DARK 6
          Masked HERO Dark Law
          • ATK:

          • 2400

          • DEF:

          • 1800


          Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

          Xtra HERO Wonder Driver
          Xtra HERO Wonder Driver
          Xtra HERO Wonder Driver
          LIGHT
          Xtra HERO Wonder Driver
          • ATK:

          • 1900

          • LINK-2

          Link Arrow:

          Top

          Bottom


          2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

          Main: 48 Extra: 20

          2 cardElemental HERO Blazeman 2 cardElemental HERO Blazeman
          Elemental HERO Blazeman
          FIRE 4
          Elemental HERO Blazeman
          • ATK:

          • 1200

          • DEF:

          • 1800


          If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


          2 cardElemental HERO Flash 2 cardElemental HERO Flash
          Elemental HERO Flash
          LIGHT 4
          Elemental HERO Flash
          • ATK:

          • 1100

          • DEF:

          • 1600


          When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.


          2 cardElemental HERO Honest Neos 2 cardElemental HERO Honest Neos
          Elemental HERO Honest Neos
          LIGHT 7
          Elemental HERO Honest Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


          2 cardElemental HERO Liquid Soldier
          2 cardElemental HERO Liquid Soldier
          Elemental HERO Liquid Soldier
          WATER 4
          Elemental HERO Liquid Soldier
          • ATK:

          • 1400

          • DEF:

          • 1300


          When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


          2 cardElemental HERO Shadow Mist 2 cardElemental HERO Shadow Mist
          Elemental HERO Shadow Mist
          DARK 4
          Elemental HERO Shadow Mist
          • ATK:

          • 1000

          • DEF:

          • 1500


          If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


          2 cardElemental HERO Solid Soldier 2 cardElemental HERO Solid Soldier
          Elemental HERO Solid Soldier
          EARTH 4
          Elemental HERO Solid Soldier
          • ATK:

          • 1300

          • DEF:

          • 1100


          When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


          2 cardElemental HERO Stratos
          2 cardElemental HERO Stratos
          Elemental HERO Stratos
          WIND 4
          Elemental HERO Stratos
          • ATK:

          • 1800

          • DEF:

          • 300


          When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


          2 cardMasked HERO Dusk Crow 2 cardMasked HERO Dusk Crow
          Masked HERO Dusk Crow
          DARK 4
          Masked HERO Dusk Crow
          • ATK:

          • 1200

          • DEF:

          • 1000


          If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.


          2 cardMasked HERO Fountain 2 cardMasked HERO Fountain
          Masked HERO Fountain
          WATER 4
          Masked HERO Fountain
          • ATK:

          • 1000

          • DEF:

          • 1400


          You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY by card effect, or to activate a card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.


          2 cardMasked HERO Furnace 2 cardMasked HERO Furnace
          Masked HERO Furnace
          FIRE 7
          Masked HERO Furnace
          • ATK:

          • 2200

          • DEF:

          • 1000


          You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.


          2 cardElemental HERO Sparkman 2 cardElemental HERO Sparkman
          Elemental HERO Sparkman
          LIGHT 4
          Elemental HERO Sparkman
          • ATK:

          • 1600

          • DEF:

          • 1400


          ''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


          1 cardA Hero Lives 1 cardA Hero Lives
          A Hero Lives
          Spell Normal
          A Hero Lives

            If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


            1 cardFifth Hope 1 cardFifth Hope
            Fifth Hope
            Spell Normal
            Fifth Hope

              Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).


              2 cardForm Change 2 cardForm Change
              Form Change
              Spell Quick
              Form Change

                Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)


                1 cardGeneration Next 1 cardGeneration Next
                Generation Next
                Spell Quick
                Generation Next

                  If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.


                  1 cardH.E.R.O. Flash! 1 cardH.E.R.O. Flash!
                  H.E.R.O. Flash!
                  Spell Normal
                  H.E.R.O. Flash!

                    Activate 1 of these effects; ● If your "Elemental HERO" monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. ● Target cards your opponent controls, up to the number of "Elemental HERO" monsters you control; destroy those cards. ● Add to your hand or Special Summon 1 "Elemental HERO" monster from your GY. ● "Elemental HERO" monsters can attack directly this turn. You can only activate 1 "H.E.R.O. Flash!" per turn.


                    2 cardLegacy of a HERO 2 cardLegacy of a HERO
                    Legacy of a HERO
                    Spell Normal
                    Legacy of a HERO

                      Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a "HERO" monster as Material; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn.


                      2 cardMask Change 2 cardMask Change
                      Mask Change
                      Spell Quick
                      Mask Change

                        Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                        2 cardMask Change II 2 cardMask Change II
                        Mask Change II
                        Spell Quick
                        Mask Change II

                          Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.


                          1 cardMask Charge 1 cardMask Charge
                          Mask Charge
                          Spell Normal
                          Mask Charge

                            Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand.


                            2 cardMiracle Fusion 2 cardMiracle Fusion
                            Miracle Fusion
                            Spell Normal
                            Miracle Fusion

                              Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                              2 cardParallel World Fusion 2 cardParallel World Fusion
                              Parallel World Fusion
                              Spell Normal
                              Parallel World Fusion

                                Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.


                                2 cardPolymerization 2 cardPolymerization
                                Polymerization
                                Spell Normal
                                Polymerization

                                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                  2 cardHero Barrier 2 cardHero Barrier
                                  Hero Barrier
                                  Trap Normal
                                  Hero Barrier

                                    Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.


                                    1 cardHero Counterattack 1 cardHero Counterattack
                                    Hero Counterattack
                                    Trap Normal
                                    Hero Counterattack

                                      When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.


                                      2 cardHero's Rule 1: Five Freedoms 2 cardHero's Rule 1: Five Freedoms
                                      Hero's Rule 1: Five Freedoms
                                      Trap Normal
                                      Hero's Rule 1: Five Freedoms

                                        Target up to 5 cards in any GY(s); banish them. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Elemental HERO" monsters; Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Hero's Rule 1: Five Freedoms" once per turn.


                                        2 cardParadox Fusion 2 cardParadox Fusion
                                        Paradox Fusion
                                        Trap Counter
                                        Paradox Fusion

                                          When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position.


                                          2 cardContrast HERO Chaos 2 cardContrast HERO Chaos
                                          Contrast HERO Chaos
                                          DARK 9
                                          Contrast HERO Chaos
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2600


                                          2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                                          2 cardElemental HERO Flame Wingman - Infernal Rage 2 cardElemental HERO Flame Wingman - Infernal Rage
                                          Elemental HERO Flame Wingman - Infernal Rage
                                          WIND 8
                                          Elemental HERO Flame Wingman - Infernal Rage
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 1200


                                          2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                          2 cardElemental HERO Sunrise 2 cardElemental HERO Sunrise
                                          Elemental HERO Sunrise
                                          LIGHT 7
                                          Elemental HERO Sunrise
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1200


                                          2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                          2 cardElemental HERO Thunder Giant - Voltic Thunder 2 cardElemental HERO Thunder Giant - Voltic Thunder
                                          Elemental HERO Thunder Giant - Voltic Thunder
                                          LIGHT 6
                                          Elemental HERO Thunder Giant - Voltic Thunder
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1500


                                          2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.


                                          2 cardFavorite HERO Flame Wingman 2 cardFavorite HERO Flame Wingman
                                          Favorite HERO Flame Wingman
                                          WIND 6
                                          Favorite HERO Flame Wingman
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 1200


                                          2 monsters with the same Type but different Attributes (This card is always treated as an "Elemental HERO" card.) When an attack is declared involving this card and a monster with 2200 or more ATK: You can make this card gain 1000 ATK, then you can Special Summon 1 Level 4 or lower monster from your hand in Defense Position. If a monster(s) was destroyed by battle this turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Favorite HERO Flame Wingman" once per turn.


                                          2 cardFavorite HERO Shining Flare Wingman 2 cardFavorite HERO Shining Flare Wingman
                                          Favorite HERO Shining Flare Wingman
                                          LIGHT 8
                                          Favorite HERO Shining Flare Wingman
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2100


                                          1 Fusion Monster + 1 face-up monster on the field (This card is always treated as an "Elemental HERO" card.) If this card is Special Summoned from the Extra Deck: You can shuffle 5 monsters from your GY into the Deck, then draw 2 cards, and if you do, this card gains 1000 ATK. You can only use this effect of "Favorite HERO Shining Flare Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                          1 cardMasked HERO Acid 1 cardMasked HERO Acid
                                          Masked HERO Acid
                                          WATER 8
                                          Masked HERO Acid
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 2100


                                          Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.


                                          1 cardMasked HERO Atomic 1 cardMasked HERO Atomic
                                          Masked HERO Atomic
                                          FIRE 8
                                          Masked HERO Atomic
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 2000


                                          Must be Special Summoned with "Mask Change". The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Masked HERO Atomic" once per turn. If this card is Special Summoned: You can target 1 non-FIRE "Masked HERO" monster in your GY or banishment; Special Summon it in Defense Position, ignoring its Summoning conditions. During your End Phase: You can target 1 "Change" Quick-Play Spell in your GY; Set it.


                                          1 cardMasked HERO Blast 1 cardMasked HERO Blast
                                          Masked HERO Blast
                                          WIND 6
                                          Masked HERO Blast
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 1800


                                          Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                          1 cardMasked HERO Dark Law 1 cardMasked HERO Dark Law
                                          Masked HERO Dark Law
                                          DARK 6
                                          Masked HERO Dark Law
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                          1 cardMasked HERO Dian 1 cardMasked HERO Dian
                                          Masked HERO Dian
                                          EARTH 8
                                          Masked HERO Dian
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 3000


                                          Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.


                                          1 cardMasked HERO Koga 1 cardMasked HERO Koga
                                          Masked HERO Koga
                                          LIGHT 8
                                          Masked HERO Koga
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1800


                                          Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.


                                          2 cardXtra HERO Wonder Driver 2 cardXtra HERO Wonder Driver
                                          Xtra HERO Wonder Driver
                                          LIGHT
                                          Xtra HERO Wonder Driver
                                          • ATK:

                                          • 1900

                                          • LINK-2

                                          Link Arrow:

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                                          2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.


                                          tcg
                                          Elemental HERO
                                          5







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