Elemental HERO Deck Breakdown

Cards Usage Statistic

Main Deck

Destiny HERO - Dark Angel
Destiny HERO - Dark Angel
Destiny HERO - Dark Angel
DARK 1
Destiny HERO - Dark Angel
  • ATK:

  • 0

  • DEF:

  • 0


If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.

Destiny HERO - Denier
Destiny HERO - Denier
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

Destiny HERO - Malicious
Destiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

Elemental HERO Blazeman
Elemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.

Elemental HERO Honest Neos
Elemental HERO Honest Neos
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.

Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

Elemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.

Elemental HERO Stratos
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Neo Space Connector
Neo Space Connector
Neo Space Connector
LIGHT 4
Neo Space Connector
  • ATK:

  • 800

  • DEF:

  • 1800


When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.

Rainbow Dragon
Rainbow Dragon
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

Vision HERO Faris
Vision HERO Faris
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

Vision HERO Increase
Vision HERO Increase
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

Vision HERO Vyon
Vision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

Winged Kuriboh
Winged Kuriboh
Winged Kuriboh
LIGHT 1
Winged Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

Elemental HERO Avian
Elemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.

Elemental HERO Burstinatrix
Elemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.

Elemental HERO Neos
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

Elemental HERO Sparkman
Elemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

A Hero Lives
A Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    E - Emergency Call
    E - Emergency Call
    E - Emergency Call
    Spell Normal
    E - Emergency Call

      Add 1 "Elemental HERO" monster from your Deck to your hand.

      Favorite Hero
      Favorite Hero
      Favorite Hero
      Spell Equip
      Favorite Hero

        Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.

        Fusion Destiny
        Fusion Destiny
        Fusion Destiny
        Spell Normal
        Fusion Destiny

          Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

          Future Fusion
          Future Fusion
          Future Fusion
          Spell Continuous
          Future Fusion

            During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

            Mask Change
            Mask Change
            Mask Change
            Spell Quick
            Mask Change

              Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

              Miracle Fusion
              Miracle Fusion
              Miracle Fusion
              Spell Normal
              Miracle Fusion

                Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                Monster Reborn
                Monster Reborn
                Monster Reborn
                Spell Normal
                Monster Reborn

                  Target 1 monster in either GY; Special Summon it.



                  Tag(s):

                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.

                    Over Fusion
                    Over Fusion
                    Over Fusion
                    Spell Quick
                    Over Fusion

                      Target 1 face-up monster on the field; reveal 1 "Elemental HERO", "Neo-Spacian", or Level 10 monster from your hand, Deck, or Extra Deck, and the targeted monster's name can be treated as the revealed monster's if used as Fusion Material this turn. Send the revealed monster to the GY if you have "Elemental HERO Neos" on your field or in your GY, otherwise shuffle it back into its Deck (if revealed from the hand, shuffle into the Main Deck). You can only activate 1 "Over Fusion" per turn.

                      Polymerization
                      Polymerization
                      Polymerization
                      Spell Normal
                      Polymerization

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                        Reinforcement of the Army
                        Reinforcement of the Army
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                          White Elephant's Gift
                          White Elephant's Gift
                          White Elephant's Gift
                          Spell Normal
                          White Elephant's Gift

                            Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.

                            Call of the Haunted
                            Call of the Haunted
                            Call of the Haunted
                            Trap Continuous
                            Call of the Haunted

                              Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

                              Compulsory Evacuation Device
                              Compulsory Evacuation Device
                              Compulsory Evacuation Device
                              Trap Normal
                              Compulsory Evacuation Device

                                Target 1 monster on the field; return that target to the hand.

                                Favorite Contact
                                Favorite Contact
                                Favorite Contact
                                Trap Normal
                                Favorite Contact

                                  Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                                  Kunai with Chain
                                  Kunai with Chain
                                  Kunai with Chain
                                  Trap Normal
                                  Kunai with Chain

                                    Activate 1 or both of these effects (simultaneously). ● When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position. ● Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.

                                    Summon Gate
                                    Summon Gate
                                    Summon Gate
                                    Trap Continuous
                                    Summon Gate

                                      Each player can Special Summon a maximum of 3 monsters from the Extra Deck each turn.



                                      Tag(s):

                                      The Great Noodle Inversion
                                      The Great Noodle Inversion
                                      The Great Noodle Inversion
                                      Trap Normal
                                      The Great Noodle Inversion

                                        Add the bottom card of your Deck to your hand, then take 1 card from your Deck, shuffle, and place that card on the bottom of the Deck.

                                        Extra Deck

                                        Destiny HERO - Destroyer Phoenix Enforcer
                                        Destiny HERO - Destroyer Phoenix Enforcer
                                        Destiny HERO - Destroyer Phoenix Enforcer
                                        DARK 8
                                        Destiny HERO - Destroyer Phoenix Enforcer
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2100


                                        1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                                        Elemental HERO Brave Neos
                                        Elemental HERO Brave Neos
                                        Elemental HERO Brave Neos
                                        LIGHT 7
                                        Elemental HERO Brave Neos
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.

                                        Elemental HERO Flame Wingman
                                        Elemental HERO Flame Wingman
                                        Elemental HERO Flame Wingman
                                        WIND 6
                                        Elemental HERO Flame Wingman
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1200


                                        "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

                                        Elemental HERO Flame Wingman - Infernal Rage
                                        Elemental HERO Flame Wingman - Infernal Rage
                                        Elemental HERO Flame Wingman - Infernal Rage
                                        WIND 8
                                        Elemental HERO Flame Wingman - Infernal Rage
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1200


                                        2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                                        Elemental HERO Shining Neos Wingman
                                        Elemental HERO Shining Neos Wingman
                                        Elemental HERO Shining Neos Wingman
                                        LIGHT 8
                                        Elemental HERO Shining Neos Wingman
                                        • ATK:

                                        • 3100

                                        • DEF:

                                        • 2500


                                        "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                                        Elemental HERO Sunrise
                                        Elemental HERO Sunrise
                                        Elemental HERO Sunrise
                                        LIGHT 7
                                        Elemental HERO Sunrise
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1200


                                        2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                                        Masked HERO Acid
                                        Masked HERO Acid
                                        Masked HERO Acid
                                        WATER 8
                                        Masked HERO Acid
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 2100


                                        Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.

                                        Masked HERO Blast
                                        Masked HERO Blast
                                        Masked HERO Blast
                                        WIND 6
                                        Masked HERO Blast
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 1800


                                        Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.

                                        Wake Up Your Elemental HERO
                                        Wake Up Your Elemental HERO
                                        Wake Up Your Elemental HERO
                                        LIGHT 10
                                        Wake Up Your Elemental HERO
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2100


                                        1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

                                        Xtra HERO Cross Crusader
                                        Xtra HERO Cross Crusader
                                        Xtra HERO Cross Crusader
                                        DARK
                                        Xtra HERO Cross Crusader
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

                                        Xtra HERO Infernal Devicer
                                        Xtra HERO Infernal Devicer
                                        Xtra HERO Infernal Devicer
                                        DARK
                                        Xtra HERO Infernal Devicer
                                        • ATK:

                                        • 1700

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom


                                        2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                                        Xtra HERO Wonder Driver
                                        Xtra HERO Wonder Driver
                                        Xtra HERO Wonder Driver
                                        LIGHT
                                        Xtra HERO Wonder Driver
                                        • ATK:

                                        • 1900

                                        • LINK-2

                                        Link Arrow:

                                        Top

                                        Bottom


                                        2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                                        Main: 43 Extra: 15

                                        1 cardDestiny HERO - Dark Angel 1 cardDestiny HERO - Dark Angel
                                        Destiny HERO - Dark Angel
                                        DARK 1
                                        Destiny HERO - Dark Angel
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.


                                        1 cardDestiny HERO - Denier 1 cardDestiny HERO - Denier
                                        Destiny HERO - Denier
                                        DARK 3
                                        Destiny HERO - Denier
                                        • ATK:

                                        • 1100

                                        • DEF:

                                        • 600


                                        If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                                        3 cardDestiny HERO - Malicious
                                        3 cardDestiny HERO - Malicious
                                        Destiny HERO - Malicious
                                        DARK 6
                                        Destiny HERO - Malicious
                                        • ATK:

                                        • 800

                                        • DEF:

                                        • 800


                                        You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                                        1 cardDestiny HERO - Plasma 1 cardDestiny HERO - Plasma
                                        Destiny HERO - Plasma
                                        DARK 8
                                        Destiny HERO - Plasma
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 600


                                        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


                                        1 cardElemental HERO Honest Neos 1 cardElemental HERO Honest Neos
                                        Elemental HERO Honest Neos
                                        LIGHT 7
                                        Elemental HERO Honest Neos
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


                                        1 cardElemental HERO Liquid Soldier 1 cardElemental HERO Liquid Soldier
                                        Elemental HERO Liquid Soldier
                                        WATER 4
                                        Elemental HERO Liquid Soldier
                                        • ATK:

                                        • 1400

                                        • DEF:

                                        • 1300


                                        When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                                        2 cardElemental HERO Shadow Mist 2 cardElemental HERO Shadow Mist
                                        Elemental HERO Shadow Mist
                                        DARK 4
                                        Elemental HERO Shadow Mist
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 1500


                                        If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                                        2 cardElemental HERO Stratos 2 cardElemental HERO Stratos
                                        Elemental HERO Stratos
                                        WIND 4
                                        Elemental HERO Stratos
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 300


                                        When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                                        2 cardVision HERO Faris 2 cardVision HERO Faris
                                        Vision HERO Faris
                                        DARK 5
                                        Vision HERO Faris
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 1800


                                        You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


                                        2 cardVision HERO Increase 2 cardVision HERO Increase
                                        Vision HERO Increase
                                        DARK 3
                                        Vision HERO Increase
                                        • ATK:

                                        • 900

                                        • DEF:

                                        • 1100


                                        If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


                                        2 cardVision HERO Vyon 2 cardVision HERO Vyon
                                        Vision HERO Vyon
                                        DARK 4
                                        Vision HERO Vyon
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 1200


                                        If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                                        1 cardElemental HERO Neos 1 cardElemental HERO Neos
                                        Elemental HERO Neos
                                        LIGHT 7
                                        Elemental HERO Neos
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                                        2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                                        Ash Blossom & Joyous Spring
                                        FIRE 3
                                        Ash Blossom & Joyous Spring
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1800


                                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                        1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
                                        Ghost Belle & Haunted Mansion
                                        EARTH 3
                                        Ghost Belle & Haunted Mansion
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1800


                                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                        3 cardA Hero Lives 3 cardA Hero Lives
                                        A Hero Lives
                                        Spell Normal
                                        A Hero Lives

                                          If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                          1 cardCalled by the Grave
                                          1 cardCalled by the Grave
                                          Called by the Grave
                                          Spell Quick
                                          Called by the Grave

                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                            Tag(s):

                                            1 cardCrossout Designator
                                            1 cardCrossout Designator
                                            Crossout Designator
                                            Spell Quick
                                            Crossout Designator

                                              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                              Tag(s):

                                              1 cardFoolish Burial
                                              1 cardFoolish Burial
                                              Foolish Burial
                                              Spell Normal
                                              Foolish Burial

                                                Send 1 monster from your Deck to the GY.




                                                Tag(s):

                                                1 cardForbidden Droplet 1 cardForbidden Droplet
                                                Forbidden Droplet
                                                Spell Quick
                                                Forbidden Droplet

                                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                  Tag(s):

                                                  3 cardFusion Destiny
                                                  3 cardFusion Destiny
                                                  Fusion Destiny
                                                  Spell Normal
                                                  Fusion Destiny

                                                    Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                                    1 cardHarpie's Feather Duster
                                                    1 cardHarpie's Feather Duster
                                                    Harpie's Feather Duster
                                                    Spell Normal
                                                    Harpie's Feather Duster

                                                      Destroy all Spell and Trap Cards your opponent controls.




                                                      Tag(s):

                                                      2 cardMask Change 2 cardMask Change
                                                      Mask Change
                                                      Spell Quick
                                                      Mask Change

                                                        Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                                        1 cardMiracle Fusion 1 cardMiracle Fusion
                                                        Miracle Fusion
                                                        Spell Normal
                                                        Miracle Fusion

                                                          Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                                          2 cardPolymerization 2 cardPolymerization
                                                          Polymerization
                                                          Spell Normal
                                                          Polymerization

                                                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                            1 cardReinforcement of the Army
                                                            1 cardReinforcement of the Army
                                                            Reinforcement of the Army
                                                            Spell Normal
                                                            Reinforcement of the Army

                                                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                              1 cardTriple Tactics Talent 1 cardTriple Tactics Talent
                                                              Triple Tactics Talent
                                                              Spell Normal
                                                              Triple Tactics Talent

                                                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                Tag(s):

                                                                1 cardFavorite Contact 1 cardFavorite Contact
                                                                Favorite Contact
                                                                Trap Normal
                                                                Favorite Contact

                                                                  Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                                  2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                                                  Infinite Impermanence
                                                                  Trap Normal
                                                                  Infinite Impermanence

                                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                    1 cardDestiny HERO - Destroyer Phoenix Enforcer 1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                                    Destiny HERO - Destroyer Phoenix Enforcer
                                                                    DARK 8
                                                                    Destiny HERO - Destroyer Phoenix Enforcer
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 2100


                                                                    1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                                    1 cardElemental HERO Flame Wingman - Infernal Rage 1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                    Elemental HERO Flame Wingman - Infernal Rage
                                                                    WIND 8
                                                                    Elemental HERO Flame Wingman - Infernal Rage
                                                                    • ATK:

                                                                    • 2100

                                                                    • DEF:

                                                                    • 1200


                                                                    2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                                    1 cardElemental HERO Shining Neos Wingman 1 cardElemental HERO Shining Neos Wingman
                                                                    Elemental HERO Shining Neos Wingman
                                                                    LIGHT 8
                                                                    Elemental HERO Shining Neos Wingman
                                                                    • ATK:

                                                                    • 3100

                                                                    • DEF:

                                                                    • 2500


                                                                    "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                                    1 cardElemental HERO Sunrise 1 cardElemental HERO Sunrise
                                                                    Elemental HERO Sunrise
                                                                    LIGHT 7
                                                                    Elemental HERO Sunrise
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 1200


                                                                    2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                                    1 cardMasked HERO Acid 1 cardMasked HERO Acid
                                                                    Masked HERO Acid
                                                                    WATER 8
                                                                    Masked HERO Acid
                                                                    • ATK:

                                                                    • 2600

                                                                    • DEF:

                                                                    • 2100


                                                                    Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.


                                                                    1 cardMasked HERO Blast 1 cardMasked HERO Blast
                                                                    Masked HERO Blast
                                                                    WIND 6
                                                                    Masked HERO Blast
                                                                    • ATK:

                                                                    • 2200

                                                                    • DEF:

                                                                    • 1800


                                                                    Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                                                    2 cardMasked HERO Dark Law 2 cardMasked HERO Dark Law
                                                                    Masked HERO Dark Law
                                                                    DARK 6
                                                                    Masked HERO Dark Law
                                                                    • ATK:

                                                                    • 2400

                                                                    • DEF:

                                                                    • 1800


                                                                    Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                                    1 cardVision HERO Trinity 1 cardVision HERO Trinity
                                                                    Vision HERO Trinity
                                                                    DARK 8
                                                                    Vision HERO Trinity
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 2000


                                                                    3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                                                    1 cardWake Up Your Elemental HERO 1 cardWake Up Your Elemental HERO
                                                                    Wake Up Your Elemental HERO
                                                                    LIGHT 10
                                                                    Wake Up Your Elemental HERO
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 2100


                                                                    1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


                                                                    2 cardXtra HERO Cross Crusader 2 cardXtra HERO Cross Crusader
                                                                    Xtra HERO Cross Crusader
                                                                    DARK
                                                                    Xtra HERO Cross Crusader
                                                                    • ATK:

                                                                    • 1600

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Bottom-Left

                                                                    Bottom-Right


                                                                    2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                                                    1 cardXtra HERO Dread Decimator 1 cardXtra HERO Dread Decimator
                                                                    Xtra HERO Dread Decimator
                                                                    DARK
                                                                    Xtra HERO Dread Decimator
                                                                    • ATK:

                                                                    • 2500

                                                                    • LINK-3

                                                                    Link Arrow:

                                                                    Bottom-Left

                                                                    Bottom

                                                                    Bottom-Right


                                                                    2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                                    1 cardXtra HERO Infernal Devicer 1 cardXtra HERO Infernal Devicer
                                                                    Xtra HERO Infernal Devicer
                                                                    DARK
                                                                    Xtra HERO Infernal Devicer
                                                                    • ATK:

                                                                    • 1700

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Bottom-Left

                                                                    Bottom


                                                                    2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                                                    1 cardXtra HERO Wonder Driver 1 cardXtra HERO Wonder Driver
                                                                    Xtra HERO Wonder Driver
                                                                    LIGHT
                                                                    Xtra HERO Wonder Driver
                                                                    • ATK:

                                                                    • 1900

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Top

                                                                    Bottom


                                                                    2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.



                                                                    ELEMENTAL HERO Decks in TCG








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